Hardware 3D (C++ DirectX Graphics) Tutorial 25

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We incorporate the Assimp library into our engine, load a basic mesh, and we also get an impromptu lesson in Git manipulation.

Topics Covered

  • Methods of integrating libraries into a solution
  • Assimp library integration
  • Git ignore techniques and rebasing to rewrite Git history
  • Loading a single mesh with Assimp
  • Assimp postprocessing flags for triangulation and vertex merging

Video Timestamp Index

Source Code

See also