Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 25"
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Revision as of 20:41, 8 June 2019
We incorporate the Assimp library into our engine, load a basic mesh, and we also get an impromptu lesson in Git manipulation.
Topics Covered
- Methods of integrating libraries into a solution
- Assimp library integration
- Git ignore techniques and rebasing to rewrite Git history
- Loading a single mesh with Assimp
- Assimp postprocessing flags for triangulation and vertex merging