Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 26"

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Revision as of 16:24, 15 June 2019

This video is a bit of a diversion from the graphics stuff to do a little bit of experimentation and brainstorming with data structure and meta-programming. The goal is to replace the functionality of what you can do with the struct keyword at compile time with a system that does the same things, but at runtime, and with reflection capabilities.

Topics Covered

  • Dynamic Vertex Buffer
  • Proxy view objects
  • Template recursion parameter pack processing
  • Template specialization map technique

Video Timestamp Index

Source Code

See also