Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 27"

From Chilipedia
Jump to: navigation, search
(Created page with "Now it's time to use Assimp as more than just a glorified mesh loader. We're going to create a data structure to load a hierarchical tree of nodes with attached meshes, and th...")
 
(Video Timestamp Index)
Line 7: Line 7:
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==
* [https://youtu.be/VAa73H5fwwk Tutorial 27]
+
* [https://youtu.be/XfcyKsnjyzM Tutorial 27]
  
 
== Source Code ==
 
== Source Code ==

Revision as of 20:40, 28 June 2019

Now it's time to use Assimp as more than just a glorified mesh loader. We're going to create a data structure to load a hierarchical tree of nodes with attached meshes, and the code needed to load that data from an Assimp scene.

Topics Covered

  • Hierarchy of nodes (a scene)
  • Propagation of transforms down node tree
  • Model / Node / Mesh system

Video Timestamp Index

Source Code

See also