Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 27"

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* Propagation of transforms down node tree
 
* Propagation of transforms down node tree
 
* Model / Node / Mesh system
 
* Model / Node / Mesh system
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== Notes ==
 +
At the end portion of the video discussing the refactoring commit, Chili omitted an noteworthy change. A header was added called <code>ConditionalNoexcept.h</code> which contains the single macro definition <code>#define noxnd noexcept(!IS_DEBUG)</code>. This may or may not be retarded, but it's gonna save a bunch of annoying typing and that's a bargain bitch.
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==

Latest revision as of 03:20, 29 June 2019

Now it's time to use Assimp as more than just a glorified mesh loader. We're going to create a data structure to load a hierarchical tree of nodes with attached meshes, and the code needed to load that data from an Assimp scene.

Topics Covered

  • Hierarchy of nodes (a scene)
  • Propagation of transforms down node tree
  • Model / Node / Mesh system

Notes

At the end portion of the video discussing the refactoring commit, Chili omitted an noteworthy change. A header was added called ConditionalNoexcept.h which contains the single macro definition #define noxnd noexcept(!IS_DEBUG). This may or may not be retarded, but it's gonna save a bunch of annoying typing and that's a bargain bitch.

Video Timestamp Index

Source Code

See also