Hardware 3D (C++ DirectX Graphics) Tutorial 27

From Chilipedia
Revision as of 20:39, 28 June 2019 by Chili (Talk | contribs) (Created page with "Now it's time to use Assimp as more than just a glorified mesh loader. We're going to create a data structure to load a hierarchical tree of nodes with attached meshes, and th...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Now it's time to use Assimp as more than just a glorified mesh loader. We're going to create a data structure to load a hierarchical tree of nodes with attached meshes, and the code needed to load that data from an Assimp scene.

Topics Covered

  • Hierarchy of nodes (a scene)
  • Propagation of transforms down node tree
  • Model / Node / Mesh system

Video Timestamp Index

Source Code

See also