Hardware 3D (C++ DirectX Graphics) Tutorial 27

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Now it's time to use Assimp as more than just a glorified mesh loader. We're going to create a data structure to load a hierarchical tree of nodes with attached meshes, and the code needed to load that data from an Assimp scene.

Topics Covered

  • Hierarchy of nodes (a scene)
  • Propagation of transforms down node tree
  • Model / Node / Mesh system

Notes

At the end portion of the video discussing the refactoring commit, Chili omitted an noteworthy change. A header was added called ConditionalNoexcept.h which contains the single macro definition #define noxnd noexcept(!IS_DEBUG). This may or may not be retarded, but it's gonna save a bunch of annoying typing and that's a bargain bitch.

Video Timestamp Index

Source Code

See also