Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 28"

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(Notes)
 
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== Notes ==
 
== Notes ==
There is a bug in the Tree widget relating to how the IDs are allocated. It will be addressed in Tutorial 31.
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There is a bug in the Tree widget relating to how the IDs are allocated. It will be addressed in Tutorial 29.
  
 
== Video Timestamp Index ==
 
== Video Timestamp Index ==
* [https://youtu.be/K7VqSmCiGiM Tutorial 28]
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* [https://youtu.be/K7VqSmCiGiM Tutorial 29]
  
 
== Source Code ==
 
== Source Code ==

Latest revision as of 00:24, 13 July 2019

In this video we explore the tree structure of the hierarchy of nodes (using ImGui stuff), and we explore how transforms propagate down that tree. We also look into loading model file formats other than .obj (.gtlf), and we upgrade our Assimp dependency to a version that isn't COMPLETELY BROKEN.

Topics Covered

  • ImGui TreeNode and TreeNodeEx
  • ImGui window columns
  • Adjustable window size / graphics resolution

Notes

There is a bug in the Tree widget relating to how the IDs are allocated. It will be addressed in Tutorial 29.

Video Timestamp Index

Source Code

See also