Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 28"
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== Video Timestamp Index == | == Video Timestamp Index == | ||
− | * [https://youtu.be/K7VqSmCiGiM Tutorial | + | * [https://youtu.be/K7VqSmCiGiM Tutorial 28] |
== Source Code == | == Source Code == |
Latest revision as of 09:24, 25 September 2020
In this video we explore the tree structure of the hierarchy of nodes (using ImGui stuff), and we explore how transforms propagate down that tree. We also look into loading model file formats other than .obj (.gtlf), and we upgrade our Assimp dependency to a version that isn't COMPLETELY BROKEN.
Topics Covered
- ImGui
TreeNode
andTreeNodeEx
- ImGui window columns
- Adjustable window size / graphics resolution
Notes
There is a bug in the Tree widget relating to how the IDs are allocated. It will be addressed in Tutorial 29.