Hardware 3D (C++ DirectX Graphics) Tutorial 28

From Chilipedia
Revision as of 12:21, 6 July 2019 by Chili (Talk | contribs) (Created page with "In this video we explore the tree structure of the hierarchy of nodes (using ImGui stuff), and we explore how transforms propagate down that tree. We also look into loading mo...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

In this video we explore the tree structure of the hierarchy of nodes (using ImGui stuff), and we explore how transforms propagate down that tree. We also look into loading model file formats other than .obj (.gtlf), and we upgrade our Assimp dependency to a version that isn't COMPLETELY BROKEN.

Topics Covered

  • ImGui TreeNode and TreeNodeEx
  • ImGui window columns
  • Adjustable window size / graphics resolution

Video Timestamp Index

Source Code

See also