Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 28"

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(Created page with "In this video we explore the tree structure of the hierarchy of nodes (using ImGui stuff), and we explore how transforms propagate down that tree. We also look into loading mo...")
 
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== Video Timestamp Index ==
 
== Video Timestamp Index ==
* [https://youtu.be/XfcyKsnjyzM Tutorial 28]
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* [https://youtu.be/K7VqSmCiGiM Tutorial 28]
  
 
== Source Code ==
 
== Source Code ==

Revision as of 16:42, 6 July 2019

In this video we explore the tree structure of the hierarchy of nodes (using ImGui stuff), and we explore how transforms propagate down that tree. We also look into loading model file formats other than .obj (.gtlf), and we upgrade our Assimp dependency to a version that isn't COMPLETELY BROKEN.

Topics Covered

  • ImGui TreeNode and TreeNodeEx
  • ImGui window columns
  • Adjustable window size / graphics resolution

Video Timestamp Index

Source Code

See also