Hardware 3D (C++ DirectX Graphics) Tutorial 28
In this video we explore the tree structure of the hierarchy of nodes (using ImGui stuff), and we explore how transforms propagate down that tree. We also look into loading model file formats other than .obj (.gtlf), and we upgrade our Assimp dependency to a version that isn't COMPLETELY BROKEN.
- ImGui window columns
- Adjustable window size / graphics resolution
There is a bug in the Tree widget relating to how the IDs are allocated. It will be addressed in Tutorial 31.