Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 29"
From Chilipedia
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* Hiding the cursor with <code>ShowCursor</code> | * Hiding the cursor with <code>ShowCursor</code> | ||
* Confining the cursor with <code>ClipCursor</code> | * Confining the cursor with <code>ClipCursor</code> | ||
− | * Using <code>WM_ACTIVATE</code> to handle window activation | + | * Using <code>WM_ACTIVATE</code> to handle window activation/deactivation |
== Video Timestamp Index == | == Video Timestamp Index == | ||
− | * [https://youtu.be/ | + | * [https://youtu.be/RQTBTfjs7GM Tutorial 29] |
== Source Code == | == Source Code == |
Latest revision as of 01:17, 13 July 2019
We take the first step in creating a free mouse-look camera control by adding the ability to hide the Windows cursor as well as the ability to confine the cursor to our window.
Topics Covered
- Hiding the cursor with
ShowCursor
- Confining the cursor with
ClipCursor
- Using
WM_ACTIVATE
to handle window activation/deactivation