Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 30"
From Chilipedia
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== Topics Covered == | == Topics Covered == | ||
− | * Registering devices to receive raw input from | + | * Registering devices for which to receive raw input from Windows |
− | * Handling <code>WM_INPUT</code> messages | + | * Handling <code>WM_INPUT</code> messages and retrieving raw input data |
== Video Timestamp Index == | == Video Timestamp Index == |
Revision as of 15:58, 21 July 2019
Using Windows Raw Input to get that sweet-sweet relative mouse movement data directly from the device.
Topics Covered
- Registering devices for which to receive raw input from Windows
- Handling
WM_INPUT
messages and retrieving raw input data