Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 32"
From Chilipedia
(Created page with "Oh my gawd look at how sexy nanoboi is. Materials are the bomb-diggity. == Topics Covered == * Funky pointer to pointer bullshits * Indexing into Assimp materials * Iterating...") |
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== Video Timestamp Index == | == Video Timestamp Index == | ||
− | * [https://youtu.be/ | + | * [https://youtu.be/Db43ajHVzlU Tutorial 32] |
== Source Code == | == Source Code == |
Latest revision as of 22:52, 4 August 2019
Oh my gawd look at how sexy nanoboi is. Materials are the bomb-diggity.
Topics Covered
- Funky pointer to pointer bullshits
- Indexing into Assimp materials
- Iterating over Assimp material properties
- Loading Assimp material texture
- Multiple textures per
Drawable
(multi-slot binding) - Accessing Assimp vertex texture coordinates
- Specular maps with color-intensity and glossiness (power)
- Unpacking (mapping) alpha channel to specular power
- Loading material constants (specular power)