Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 33"

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(Created page with "Time to take out the trash, i.e. clean up the <code>Drawable</code> / <code>Bindable</code> system. Going to create a central repository (<code>Codex</code> in chili parlance)...")
 
(Video Timestamp Index)
 
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== Video Timestamp Index ==
 
== Video Timestamp Index ==
* [https://youtu.be/Db43ajHVzlU Tutorial 33]
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* [https://youtu.be/gl9hykkSw-k Tutorial 33]
  
 
== Source Code ==
 
== Source Code ==

Latest revision as of 20:30, 12 August 2019

Time to take out the trash, i.e. clean up the Drawable / Bindable system. Going to create a central repository (Codex in chili parlance) to manage Bindables to be shared between any Drawable.

Topics Covered

  • Single pool of Bindables per Drawable instance
  • Using shared_ptr to manage shared dynamic resources
  • Codex system as a central repository for bindables (based in unordered_map)
  • Generating unique ID strings for resources

Video Timestamp Index

Source Code

See also