Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 34"

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(Video Timestamp Index)
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== Video Timestamp Index ==
 
== Video Timestamp Index ==
* [https://youtu.be/gl9hyyyyyy Tutorial 34]
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* [https://youtu.be/1aaAyL6SyE0 Tutorial 34]
  
 
== Source Code ==
 
== Source Code ==

Revision as of 23:19, 27 August 2019

Normal mapping is like what texture mapping would be if it actually lived up to its name. Time to learn about tangent space and other such weird things, I guess.

Topics Covered

Part 1

  • Normal mapping motivation / goal
  • Texture alignment
  • RGB encoding of normal vectors

Video Timestamp Index

Source Code

See also