Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 34"

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(Created page with "Normal mapping is like what texture mapping would be if it actually lived up to its name. Time to learn about tangent space all other such things. == Topics Covered == === Pa...")
 
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Normal mapping is like what texture mapping would be if it actually lived up to its name. Time to learn about tangent space all other such things.
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Normal mapping is like what texture mapping would be if it actually lived up to its name. Time to learn about tangent space and other such weird things, I guess.
  
 
== Topics Covered ==
 
== Topics Covered ==

Revision as of 22:30, 27 August 2019

Normal mapping is like what texture mapping would be if it actually lived up to its name. Time to learn about tangent space and other such weird things, I guess.

Topics Covered

Part 1

  • Normal mapping motivation / goal
  • Texture alignment
  • RGB encoding of normal vectors

Video Timestamp Index

Source Code

See also