Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 34"
From Chilipedia
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== Source Code == | == Source Code == |
Revision as of 23:19, 27 August 2019
Normal mapping is like what texture mapping would be if it actually lived up to its name. Time to learn about tangent space and other such weird things, I guess.
Topics Covered
Part 1
- Normal mapping motivation / goal
- Texture alignment
- RGB encoding of normal vectors