Revision history of "Hardware 3D (C++ DirectX Graphics) Tutorial 36"

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  • (cur | prev) 23:19, 29 September 2019Chili (Talk | contribs). . (1,004 bytes) (+1,004). . (Created page with "This tutorial is really an assortment a various topics. The main one here is the shader accuracy issue of renormalizing normal vectors, particularly after interpolation. Also,...")