Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 38"

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(Created page with "Mipmapping and anisotropic filtering to make our textures look a lot sexier when scaled down. == Topics Covered == * Texture aliasing phenomenon during texture minification *...")
 
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Latest revision as of 18:16, 26 October 2019

Mipmapping and anisotropic filtering to make our textures look a lot sexier when scaled down.

Topics Covered

  • Texture aliasing phenomenon during texture minification
  • Theory of mipmapping
  • Direct3D automatic generation of mip levels
  • Anisotropic texture filtering

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