Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 39"

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Revision as of 12:43, 16 November 2019

Blending things, see-through things. More than meets the eye.

Topics Covered

  • Per-pixel alpha blending
  • Setting the Output Merger blend state
  • Interaction with alpha blend and z-buffering
  • Alpha testing with the [code]clip[/code] HLSL function
  • Backface culling control
  • Direct3D DESC classes
  • Adjusting normal vectors during backface shading
  • Using [code]#ifdef[/code] to disable blocks of HSLS

Video Timestamp Index

Source Code

See also