Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 39"
From Chilipedia
(→Video Timestamp Index) |
|||
Line 12: | Line 12: | ||
== Video Timestamp Index == | == Video Timestamp Index == | ||
− | * [https://youtu.be/ | + | * [https://youtu.be/Dq8uNbT-o6I Tutorial 39] |
== Source Code == | == Source Code == |
Latest revision as of 15:53, 17 November 2019
Blending things, see-through things. More than meets the eye.
Topics Covered
- Per-pixel alpha blending
- Setting the Output Merger blend state
- Interaction with alpha blend and z-buffering
- Alpha testing with the
clip
HLSL function - Backface culling control
- Direct3D DESC classes
- Adjusting normal vectors during backface shading
- Using
#ifdef
to disable blocks of HSLS