Hardware 3D (C++ DirectX Graphics) Tutorial 39

From Chilipedia
Jump to: navigation, search

Blending things, see-through things. More than meets the eye.

Topics Covered

  • Per-pixel alpha blending
  • Setting the Output Merger blend state
  • Interaction with alpha blend and z-buffering
  • Alpha testing with the clip HLSL function
  • Backface culling control
  • Direct3D DESC classes
  • Adjusting normal vectors during backface shading
  • Using #ifdef to disable blocks of HSLS

Video Timestamp Index

Source Code

See also