Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 41"
From Chilipedia
(Created page with "Friendship ENDED with GDI+. Now DirectXTex is my new best friend. Also, JSON happens? == Topics Covered == * Usage of dynamic buffer system ** Adding members to layout ** Cre...") |
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** Getting pointer to member bytes | ** Getting pointer to member bytes | ||
* Motivation and Design | * Motivation and Design | ||
− | ** Motivations (dynamic composition | + | ** Motivations (dynamic composition, reflection, automatic padding) |
** System architecture diagram walkthrough | ** System architecture diagram walkthrough | ||
* C++ implementation overview | * C++ implementation overview |
Revision as of 13:53, 15 December 2019
Friendship ENDED with GDI+. Now DirectXTex is my new best friend. Also, JSON happens?
Topics Covered
- Usage of dynamic buffer system
- Adding members to layout
- Creating buffer from layout
- Accessing buffer members
- Querying for member existence
- Getting pointer to member bytes
- Motivation and Design
- Motivations (dynamic composition, reflection, automatic padding)
- System architecture diagram walkthrough
- C++ implementation overview
- X macro system
- Static lookup
Map
andReverseMap
- Overview of each system class