Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 42"
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* Stencil buffer configuration and usage | * Stencil buffer configuration and usage | ||
* Object scaling stencil buffer outline effect | * Object scaling stencil buffer outline effect | ||
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== Video Timestamp Index == | == Video Timestamp Index == |
Revision as of 14:34, 15 December 2019
Stencil buffer, multi-pass rendering, and outline special effect. Many 1st-time appearances in this video that will open up many avenues of inquiry and advancement.
Topics Covered
- Stencil buffer configuration and usage
- Object scaling stencil buffer outline effect
- Multi-pass rendering