Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 44"

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(Created page with "First of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video gets started by laying...")
 
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== Video Timestamp Index ==
 
== Video Timestamp Index ==
* [https://youtu.be/????? Tutorial 44]
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* [https://youtu.be/9hlUk_x_vzw Tutorial 44]
  
 
== Source Code ==
 
== Source Code ==

Latest revision as of 16:05, 1 February 2020

First of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video gets started by laying down the idea of a dynamic probe for constant buffers in Techniques and improving our dynamic vertex buffer code with a neat metaprogramming technique.

Topics Covered

  • "Visitor" Probe Pattern
  • Static Metaprogramming "Bridge" Function

Video Timestamp Index

Source Code

See also