Hardware 3D (C++ DirectX Graphics) Tutorial 44

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First of two videos where we upgrade our current system with stuff we've been developing up until now (dynamic vertex/constant and Job/Pass). This video gets started by laying down the idea of a dynamic probe for constant buffers in Techniques and improving our dynamic vertex buffer code with a neat metaprogramming technique.

Topics Covered

  • "Visitor" Probe Pattern
  • Static Metaprogramming "Bridge" Function

Video Timestamp Index

Source Code

See also