Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 47"

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(Created page with "This is a 2-part tutorial. Part 1 uses the blur filter from Tutorial 46 to create an improved outline filter, and then teaches the theory behind an better blur filter implemen...")
 
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== Video Timestamp Index ==
 
== Video Timestamp Index ==
* [https://youtu.be/y2dJ28cq4Is Tutorial 47.1]
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* [https://youtu.be/DtuuAw1GS9M Tutorial 47.1]
  
 
== Source Code ==
 
== Source Code ==

Revision as of 22:32, 15 March 2020

This is a 2-part tutorial. Part 1 uses the blur filter from Tutorial 46 to create an improved outline filter, and then teaches the theory behind an better blur filter implementation (Gaussian filter), as well as the concept of separable filters. Part 2 implements a separated Gaussian filter, and goes on to show a resolution reduction optimization technique for said filter.

Topics Covered

Part 1

  • Using the "reflect" oversampling mode for better fullscreen postprocessing filters
  • Implementing an outline effect using the box blur filter
  • Improving outline effect composition by blending only alpha while keeping color constant
  • The theory of a Gaussian blur filter
  • Separable image filters

Video Timestamp Index

Source Code

See also