Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 50"
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− | + | Lite tutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings. | |
== Topics Covered == | == Topics Covered == |
Latest revision as of 16:33, 10 May 2020
Lite tutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings.
Topics Covered
- Container for managing multiple cameras
- Frustum-per-camera
- Rendering wireframe camera indicator
- Wireframe frustum visualization
- Draw occluded lines with dim color (depth state technique)