Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 50"

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Lighttutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings.
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Lite tutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings.
  
 
== Topics Covered ==
 
== Topics Covered ==

Latest revision as of 16:33, 10 May 2020

Lite tutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings.

Topics Covered

  • Container for managing multiple cameras
  • Frustum-per-camera
  • Rendering wireframe camera indicator
  • Wireframe frustum visualization
  • Draw occluded lines with dim color (depth state technique)

Video Timestamp Index

Source Code

See also