Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 50"
From Chilipedia
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== Source Code == | == Source Code == |
Revision as of 23:53, 18 April 2020
Lighttutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings.
Topics Covered
- Container for managing multiple cameras
- Frustum-per-camera
- Rendering wireframe camera indicator
- Wireframe frustum visualization
- Draw occluded lines with dim color (depth state technique)