Hardware 3D (C++ DirectX Graphics) Tutorial 50

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Lighttutorial in which we develop some visualization and flexibility with our camera system. Fun is had with line drawing and depth comparison settings.

Topics Covered

  • Container for managing multiple cameras
  • Frustum-per-camera
  • Rendering wireframe camera indicator
  • Wireframe frustum visualization
  • Draw occluded lines with dim color (depth state technique)

Video Timestamp Index

Source Code

See also