Hardware 3D (C++ DirectX Graphics) Tutorial 51

From Chilipedia
Revision as of 16:38, 10 May 2020 by Chili (Talk | contribs) (See also)

Jump to: navigation, search

First part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the fundamental theory behind the shadow mapping technique.

Topics Covered

  • Occlusion shadows
  • Shadow map depth lookup and comparison
  • Transforming to light space from the render shader
  • Omnidirectional shadow mapping and frustum clipping
  • Render submission channels

Video Timestamp Index

Source Code

See also