Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 51"

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(See also)
(Video Timestamp Index)
 
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== Video Timestamp Index ==
 
== Video Timestamp Index ==
* [https://youtu.be/5SAqIOTi Tutorial 51]
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* [https://youtu.be/St2uayQ5KQo Tutorial 51]
  
 
== Source Code ==
 
== Source Code ==

Latest revision as of 17:17, 10 May 2020

First part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the fundamental theory behind the shadow mapping technique.

Topics Covered

  • Occlusion shadows
  • Shadow map depth lookup and comparison
  • Transforming to light space from the render shader
  • Omnidirectional shadow mapping and frustum clipping
  • Render submission channels

Video Timestamp Index

Source Code

See also