Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 52"
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== Source Code == | == Source Code == |
Latest revision as of 23:07, 17 May 2020
Second part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the basic implementation of the shadow mapping technique and its support code.
Topics Covered
- Camera attached to point light
- Depth stencil usages
DepthStencil
andShadowDepth
- Saving depth to image file
- Linearlizing depth for visualization
- Technique channel bit mask
- Camera binding and light space camera transform
- Shadow map sampler
- Shadow mapping in vertex and pixel shaders
- Shadow map generation
Technique