Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 52"

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Revision as of 22:00, 17 May 2020

Second part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers the basic implementation of the shadow mapping technique and its support code.

Topics Covered

  • Camera attached to point light
  • Depth stencil usages DepthStencil and ShadowDepth
  • Saving depth to image file
  • Linearlizing depth for visualization
  • Technique channel bit mask
  • Camera binding and light space camera transform
  • Shadow map sampler
  • Shadow mapping in vertex and pixel shaders
  • Shadow map generation Technique

Video Timestamp Index

Source Code

See also