Revision history of "Hardware 3D (C++ DirectX Graphics) Tutorial 53"

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  • (cur | prev) 00:26, 9 June 2020Chili (Talk | contribs). . (881 bytes) (+881). . (Created page with "Third part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video covers goes into detail about the concept of self-shadowing (shadow acne) and sh...")