Revision history of "Hardware 3D (C++ DirectX Graphics) Tutorial 55"

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  • (cur | prev) 13:20, 27 June 2020Chili (Talk | contribs). . (812 bytes) (+812). . (Created page with "Fifth part in a mini-series on basic dynamic occlusion shadows with shadow mapping. This video implements hardware PCF comparison, discusses the concept of soft shadows, and i...")