Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 57"

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(Created page with "Learning about the cube map texture resource and how to use it to implement a skybox. == Topics Covered == * Cube map texture * 3D vector sampling * Dealing with skybox depth...")
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Revision as of 19:24, 5 July 2020

Learning about the cube map texture resource and how to use it to implement a skybox.

Topics Covered

  • Cube map texture
  • 3D vector sampling
  • Dealing with skybox depth issues
  • Sampling vector generating geometry
  • Mapping 2D textures to the cube map "faces"

Video Timestamp Index

Source Code

See also