Hardware 3D (C++ DirectX Graphics) Tutorial 58

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Applying the cubemap technique to shadow mapping of a point light to capture an omni-directional shadow map.

Topics Covered

  • Cubemap shadowmap bindable
  • Camera vector generation etc. in ShadowMappingPass
  • Pythagorean distance as depth for shadowmap
  • Fixing code to dump cubemap texture-based DepthStencil
  • Fixing viewport for shadowmap generation
  • Fixing transformation matrix for shadowmap generation
  • Fixing projection matrix for shadowmap generation

Video Timestamp Index

Source Code

See also