Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 59"
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Latest revision as of 14:03, 25 September 2020
Diagnosing and fixing the issue with point-to-point distance shadow depth, with a little help from Python.
Topics Covered
- More shader debugging in Visual Studio Graphics Debugger
- Dumping textures to Numpy file and analyzing in Python
- Proper interpolation/calculation of point-to-point distance shadow depth