Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 59"

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Latest revision as of 14:03, 25 September 2020

Diagnosing and fixing the issue with point-to-point distance shadow depth, with a little help from Python.

Topics Covered

  • More shader debugging in Visual Studio Graphics Debugger
  • Dumping textures to Numpy file and analyzing in Python
  • Proper interpolation/calculation of point-to-point distance shadow depth

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Source Code

See also