Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 6"
From Chilipedia
(→Video Timestamp Index) |
(→Topics Covered) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
* Windows.h configuration switch macros | * Windows.h configuration switch macros | ||
* Window Class registration system WindowClass | * Window Class registration system WindowClass | ||
− | * 2- | + | * 2-Stage WndProc Thunking System |
== Video Timestamp Index == | == Video Timestamp Index == | ||
− | [https://youtu.be/ | + | [https://youtu.be/D-PC-huX-l8 Tutorial 6] |
== Source Code == | == Source Code == |
Latest revision as of 21:56, 11 January 2019
In this video I go over the construction of our Window class framework. Of special interest is the mechanism by which a member function is hooked into the Windows message handling system via a static thunking function.
Topics Covered
- Windows.h configuration switch macros
- Window Class registration system WindowClass
- 2-Stage WndProc Thunking System