Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 6"
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Revision as of 19:33, 11 January 2019
In this video I go over the construction of our Window class framework. Of special interest is the mechanism by which a member function is hooked into the Windows message handling system via a static thunking function.
Topics Covered
- Windows.h configuration switch macros
- Window Class registration system WindowClass
- 2-Part WindProc Thunking System