Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 6"

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Revision as of 19:33, 11 January 2019

In this video I go over the construction of our Window class framework. Of special interest is the mechanism by which a member function is hooked into the Windows message handling system via a static thunking function.

Topics Covered

  • Windows.h configuration switch macros
  • Window Class registration system WindowClass
  • 2-Part WindProc Thunking System

Video Timestamp Index

Tutorial 5

Source Code

See also