Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 8"

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(Created page with "A nice little component to encapsulate access to the keyboard input. == Topics Covered == * Keyboard state tracking / querying * Keyboard event queue w/ <code>Event</code> cl...")
 
(See also)
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== See also ==
 
== See also ==
* [[Hardware 3D (C++ DirectX Graphics) Tutorial 8|Next in series (Tutorial 9)]]
+
* [[Hardware 3D (C++ DirectX Graphics) Tutorial 9|Next in series (Tutorial 9)]]
 
* [[Hardware 3D Series (C++ DirectX Graphics)]]
 
* [[Hardware 3D Series (C++ DirectX Graphics)]]
 
* [https://www.patreon.com/planetchili Planet Chili Patreon]
 
* [https://www.patreon.com/planetchili Planet Chili Patreon]

Revision as of 12:58, 26 January 2019

A nice little component to encapsulate access to the keyboard input.

Topics Covered

  • Keyboard state tracking / querying
  • Keyboard event queue w/ Event class
  • Keyboard text stream queue for WM_CHAR
  • Handling WM_KILLFOCUS to prevent zombie keyholds
  • Handling WM_SYSKEYDOWN to get those sexy syskeys

Video Timestamp Index

Tutorial 8

Source Code

See also