Difference between revisions of "Hardware 3D (C++ DirectX Graphics) Tutorial 8"
From Chilipedia
(Created page with "A nice little component to encapsulate access to the keyboard input. == Topics Covered == * Keyboard state tracking / querying * Keyboard event queue w/ <code>Event</code> cl...") |
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== See also == | == See also == | ||
− | * [[Hardware 3D (C++ DirectX Graphics) Tutorial | + | * [[Hardware 3D (C++ DirectX Graphics) Tutorial 9|Next in series (Tutorial 9)]] |
* [[Hardware 3D Series (C++ DirectX Graphics)]] | * [[Hardware 3D Series (C++ DirectX Graphics)]] | ||
* [https://www.patreon.com/planetchili Planet Chili Patreon] | * [https://www.patreon.com/planetchili Planet Chili Patreon] |
Revision as of 12:58, 26 January 2019
A nice little component to encapsulate access to the keyboard input.
Topics Covered
- Keyboard state tracking / querying
- Keyboard event queue w/
Event
class - Keyboard text stream queue for
WM_CHAR
- Handling
WM_KILLFOCUS
to prevent zombie keyholds - Handling
WM_SYSKEYDOWN
to get those sexy syskeys