Intermediate C++ Game Programming Series

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The intermediate series picks up where the Beginner C++ Game Programming Series left off. If you understand the main concepts of procedural programming and the basics of OOP, you can probably skip that series and start here. In this series, we start by covering some low-level topics like pointers, c-strings, basic I/O, and memory management. Then we ascend to a higher plane of existence, and explore the modern C++ way of handling these problems, learning about standard containers, streams, and algorithms. We will also be covering some more advanced OOP concepts like inheritance and polymorphism. Games will be made.

Topics Covered

Coming soon!

List of Tutorials

Tutorial Number Title Release Date Runtime
0 Intermediate C++ Game Programming [Introduction] April 29, 2017 8:25
This video talks about the course syllabus for the Intermediate C++ tutorial series (the shit we gonna learn) and the prerequisites for following this series (what you need to know, and what you need to have). Use it to get an idea of what this series is about, and whether you have what it takes to follow along. If you don't know this shit, check out the links below for my Beginner C++ series. Check out the list of topics learned in Beginner for more details on what you need to know to follow Intermediate.
1 Intermediate C++ Game Programming [Memory/Binary/Variables] May 5, 2017 43:35:25
We've been using ints and floats and bools this whole time, but have you ever wondered about a day in the life of a variable? In this video, we find that shit out, and so much more. We also learn about the cousins of int and float, adding to our arsenal of basic data types we can use in our programs. What's the endgame you ask? This stuff is gonna help us understand pointers and strings, and it's just interesting shit.