Difference between revisions of "Intermediate C++ Game Programming Tutorial 11"

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(Video Timestamp Index)
(Homework)
 
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== Homework ==
 
== Homework ==
The homework is to use the images provided in the above zip file to upgrade the Poo Game to no longer used compiled sprites.
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The homework is to use the images provided in the above zip file to upgrade the Poo Game to no longer use compiled sprites.
 +
* [https://youtu.be/BPExmXz0Luk Homework solution video ]
  
 
== See also ==
 
== See also ==
 
* [[Intermediate C++ Game Programming Tutorial 12|Next in series (Tutorial 12)]]
 
* [[Intermediate C++ Game Programming Tutorial 12|Next in series (Tutorial 12)]]
 
* [[Intermediate C++ Game Programming Series]]
 
* [[Intermediate C++ Game Programming Series]]

Latest revision as of 03:31, 8 September 2019

In this tutorial we learn how to draw parts (subregions) of images, we learn how to clip our shit so that it don't go off the screen (or off of any arbitrary rectangle we define in fact), and we learn to draw sprites with transparent pixels.

Topics Covered

  • Drawing image subregions
  • Clipping sprites
  • Drawing sprites with chroma keying (transparent pixels)

Video Timestamp Index

Tutorial 11

  • Drawing subregions of a sprite sheet 0:57
  • Using a RectI clip object, clip a (subregion of a) sprite 6:45
  • Chili's Dank Meta Nugs - teacher's advice 13:16
  • Code clean up. Have different overloaded definitions of DrawSprite() call the most advanced version with clipping 13:57
  • Implement DrawSprite functions that apply chroma keying (transparent pixels) 15:03
  • Adding operator== and operator!= member functions (comparison operators) to the Color class 17:37
  • Homework assignment 19:00

Source Code

Sprite Repo
Poo Game Repo

Download Materials

Homework

The homework is to use the images provided in the above zip file to upgrade the Poo Game to no longer use compiled sprites.

See also