Difference between revisions of "Intermediate C++ Game Programming Tutorial 19"

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In this video Chili teaches us how to figure out what our polymorphic pointers are actually ''pointing'' to. Just note that although we can do this, it is generally a weaksauce way to go about things. Virtual functions are 1000% more hype than type discovery bullshit.
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In this video Chili teaches us how to figure out what our polymorphic pointers are actually ''pointing'' to. Just note that although we can do this, it is generally a weaksauce way to go about things. Virtual functions are 1000% more hype than type discovery bullshit. Oh yeah, we also finally see all the C++ style casts united.
  
 
== Topics Covered ==
 
== Topics Covered ==

Revision as of 22:00, 16 December 2017

In this video Chili teaches us how to figure out what our polymorphic pointers are actually pointing to. Just note that although we can do this, it is generally a weaksauce way to go about things. Virtual functions are 1000% more hype than type discovery bullshit. Oh yeah, we also finally see all the C++ style casts united.

Topics Covered

  • dynamic_cast<T*> and dynamic_cast<T&>
  • const_cast
  • Overview of all C++ style casts
  • RTTI with typeid()

Video Timestamp Index

Source Code

Note that the code for this video is in a different branch called "casting". You will not find it in the master branch.

See also