Difference between revisions of "Intermediate C++ Game Programming Tutorial 25"

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Revision as of 15:40, 6 April 2018

Function pointers allow you to store and change what function is to be called dynamically at runtime. Combine that with containers to have collections of actions/behaviors that can be selected from, and then jam in the power std::function to allow you to wrap up pretty much any kind of callable thing and bring them together in one container. Groovy.

Topics Covered

  • stff

Bonus Video

  • more stuff

Video Timestamp Index

Homework Assignment

Gonna be hard m8

See also