Difference between revisions of "Keyboard (Chili Framework)"

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==== Type ====
 
==== Type ====
<code>enum Keyboard::Event::Type</code>
+
<code>enum Keyboard::Event::Type</code><br />
 +
 
 
This represents the different types of events that can be recorded. The options are <code>Press</code>, <code>Release</code>, and <code>Invalid</code>.
 
This represents the different types of events that can be recorded. The options are <code>Press</code>, <code>Release</code>, and <code>Invalid</code>.
  
 
==== IsPress ====
 
==== IsPress ====
<code>bool Keyboard::IsPress() const</code>
+
<code>bool Keyboard::IsPress() const</code><br />
 +
 
 
Returns <code>true</code> if the event is a press event.
 
Returns <code>true</code> if the event is a press event.
  
 
==== IsRelease ====
 
==== IsRelease ====
<code>bool Keyboard::IsRelease() const</code>
+
<code>bool Keyboard::IsRelease() const</code><br />
 +
 
 
Returns <code>true</code> if the event is a release event.
 
Returns <code>true</code> if the event is a release event.
  
 
==== IsValid ====
 
==== IsValid ====
<code>bool Keyboard::IsValid() const</code>
+
<code>bool Keyboard::IsValid() const</code><br />
 +
 
 
Returns <code>true</code> if the event is a valid event (reading from an empty buffer will return an invalid event object).
 
Returns <code>true</code> if the event is a valid event (reading from an empty buffer will return an invalid event object).
  
 
==== GetCode ====
 
==== GetCode ====
<code>char Keyboard::GetCode()</code>
+
<code>char Keyboard::GetCode()</code><br />
 +
 
 
Gets the virtual key code of the key associated with the Event object.
 
Gets the virtual key code of the key associated with the Event object.
  

Revision as of 19:44, 13 July 2016

With Keyboard, you can get the current state of depressed keys, and you can pop key press and release events out of an Event queue contained in Keyboard. You can also turn autorepeat on/off. Whopee. (Note: the kbd object lives in MainWindow's belly.)

Event

class Keyboard::Event Key press and release events are held in a buffer in the order they occurred. These events are modeled with they're own class because they're precious fucking little snowflakes.

Members

Type

enum Keyboard::Event::Type

This represents the different types of events that can be recorded. The options are Press, Release, and Invalid.

IsPress

bool Keyboard::IsPress() const

Returns true if the event is a press event.

IsRelease

bool Keyboard::IsRelease() const

Returns true if the event is a release event.

IsValid

bool Keyboard::IsValid() const

Returns true if the event is a valid event (reading from an empty buffer will return an invalid event object).

GetCode

char Keyboard::GetCode()

Gets the virtual key code of the key associated with the Event object.

Members

See also