Keyboard (Chili Framework)

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With Keyboard, you can get the current state of depressed keys, and you can pop key press and release events out of an Event queue contained in Keyboard. You can also turn autorepeat on/off. Whopee. (Note: the kbd object lives in MainWindow's belly.)

Event

class Keyboard::Event Key press and release events are held in a buffer in the order they occurred. These events are modeled with they're own class because they're precious fucking little snowflakes.

Members

Type

enum Keyboard::Event::Type This represents the different types of events that can be recorded. The options are Press, Release, and Invalid.

IsPress

bool Keyboard::IsPress() const Returns true if the event is a press event.

IsRelease

bool Keyboard::IsRelease() const Returns true if the event is a release event.

IsValid

bool Keyboard::IsValid() const Returns true if the event is a valid event (reading from an empty buffer will return an invalid event object).

GetCode

char Keyboard::GetCode() Gets the virtual key code of the key associated with the Event object.

Members

See also